5 vs. 1 Actual
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/14/2025 - Last Updated: 04/07/2025 - Besieged
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lhite
No day-to-day abilities.
00:00:00
45000
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    Units in vision only
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Player team
Hyper Repair [ 54000 / 54000 ] Hyper Upgrade [ 97770 / 108000 ]
SkilledNub YT
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:18:29
2000
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 36500 / 37800 ] Super Snipe [ 36500 / 75600 ]
Cvest501
Units cost +20% more to build, but gain +30% attack and defense.
15:01:31
49280
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    Units in vision only
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Player team
Morale Boost [ 12200 / 43200 ] Samurai Spirit [ 12200 / 75600 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
03:02:55
11040
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    Units in vision only
  • 0
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Paragon1526
Units gain +10% attack.
16:09:39
4600
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    Units in vision only
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Player team
Black Wave [ 5100 / 72000 ] Black Storm [ 5100 / 129600 ]
DualStroke
Units gain +10% attack.
15:13:47
16500
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    Units in vision only
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Player team
Black Wave [ 2300 / 72000 ] Black Storm [ 2300 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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