Casual
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/15/2025 - Last Updated: 03/22/2025 - Gridlock
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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epc22
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:14:30
100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
The_Joggler
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:15:21
36000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 60390 / 64800 ] Victory March [ 60390 / 172800 ]
Briarios
Units cost is reduced to 90% (10% cheaper).
29:15:05
256640
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 75600 / 75600 ] Merchant Union [ 92820 / 126000 ]
Old Spice
Units cost is reduced to 90% (10% cheaper).
00:00:00
1256140
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 70200 / 70200 ] Merchant Union [ 117000 / 117000 ]
A minute
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:13:56
8400
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Squichibo
Units cost is reduced to 90% (10% cheaper).
20:11:39
290
  • 0
    Units in vision only
  • 0
  • 0
SUPER
kyle portus
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:00:00
5000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Asbestos
Units cost +20% more to build, but gain +30% attack and defense.
25:19:04
50400
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 86400 / 86400 ] Samurai Spirit [ 122685 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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