Choose Wisely 8p ffa
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/15/2025 - Last Updated: 05/05/2025 - Air or Sea Immigration
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Old Spice
Units cost +20% more to build, but gain +30% attack and defense.
21:00:07
35360
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Morale Boost [ 11440 / 50400 ] Samurai Spirit [ 11440 / 88200 ]
Jose507pty
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:22:22
16800
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Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
LuckyGunnerMat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:14:45
5080
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POWER
TinyBomby
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
83313
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Gold Rush [ 36000 / 36000 ] Power of Money [ 74925 / 108000 ]
LawOfOne
Luck on attacks is +0 to +19%.
13:04:59
28200
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Lucky Star [ 23790 / 32400 ] Lady Luck [ 23790 / 64800 ]
Spritemare
Units cost +20% more to build, but gain +30% attack and defense.
25:02:23
94940
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Morale Boost [ 10000 / 64800 ] Samurai Spirit [ 10000 / 113400 ]
Spiritoffire
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
25:19:50
17700
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Meteor Strike [ 83750 / 86400 ] Meteor Strike II [ 83750 / 144000 ]
Lhite
No day-to-day abilities.
06:15:18
8500
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Sideslip [ 18000 / 18000 ] Sidewinder [ 40990 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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