Javier's wrath
Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 11/07/2010 - Last Updated: 04/02/2011 - javier's wrath
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lesures
No day-to-day abilities. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
2000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Jordan71017
Units cost +20% more to build, but gain +30% attack and defense. Units gain +30% attack, but lose -20% defense.
2800
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Player team
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Daanando
No day-to-day abilities. No day-to-day abilities.
2000
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Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
AutumnFate
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
6000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
mavmack
No day-to-day abilities. No day-to-day abilities.
2000
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Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Boss_25
Units cost is reduced to 90% (10% cheaper). Units repair +1 additional HP (note: liable for costs).
9600
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Finisher95
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
4000
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Player team
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
ApocalypticMike
Units gain +10% attack. Units cost +20% more to build, but gain +30% attack and defense.
1000
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
King_Alchemist
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
8000
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Player team
Max Force [ 9000 / 27000 ] Max Blast [ 9000 / 81000 ]
Hyper Repair [ 4500 / 27000 ] Hyper Upgrade [ 4500 / 81000 ]
Fishkiller25
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +10% attack.
303000
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Player team
Tower Shield [ 4500 / 27000 ] Tower of Power [ 4500 / 81000 ]
Black Wave [ 2250 / 27000 ] Black Storm [ 2250 / 81000 ]
funkytown
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
3000
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    0/?
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Mael
Units gain +10% attack. Units gain +10% attack.
12000
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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