North vs. South
Day 18 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/01/2010 - Last Updated: 04/05/2011 - Team Islands Deathmatch!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Finisher95
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
119000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 40632.5 / 81000 ]
funkytown
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
119000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 11765 / 27000 ] Super Snipe [ 11765 / 81000 ]
vehemut
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
120000
  • 0
  • 0
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Player team
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 49040 / 81000 ]
Jordan71017
Units gain +30% attack, but lose -20% defense.
106200
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 81000 ]
Boss_25
Units cost is reduced to 90% (10% cheaper).
118450
  • 0
  • 0
  • 0
Player team
Barter [ 18153.4 / 27000 ] Merchant Union [ 18153.4 / 81000 ]
The_Odd_One
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
121500
  • 0
  • 0
  • 0
Player team
Double Time [ 7997.5 / 27000 ] Victory March [ 7997.5 / 81000 ]
Mael
Unaffected by snow, but rain affects him the same as snow would for others.
22000
  • 0
  • 0
  • 0
Player team
Blizzard [ 12121.7 / 27000 ] Winter Fury [ 12121.7 / 81000 ]
Daanando
No day-to-day abilities.
72000
  • 0
  • 0
  • 0
Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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