Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/17/2025 - Last Updated: 04/27/2025 - A Hope 'Four'-lorn
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Aduckwithnoname
No day-to-day abilities.
14:23:16
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 71350 / 75600 ]
ActivistVictor
Luck on attacks is +0 to +19%.
02:04:37
9300
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Starduster
Luck on attacks is +0 to +19%.
18:19:54
21200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 0 / 37800 ] Lady Luck [ 0 / 75600 ]
BJ Dart
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:22:48
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Linten
Luck on attacks is +0 to +19%.
19:01:27
3600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 27950 / 43200 ] Lady Luck [ 27950 / 86400 ]
Glipmine
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:00:05
23800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Blazipig
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
22300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Paragon1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:08:34
900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 66350 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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