Let´s do it
Day 12 - Turn: 06d 12h 10m - Total: 19d 22h 51m
Game Started: 02/17/2025 - Last Updated: 06/09/2025 - bacteria simulator 16p
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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MacKaber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:20:59
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Double Time [ 14800 / 32400 ] Victory March [ 14800 / 86400 ]
Crimsonsky
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:16:08
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Spiritoffire
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:21:06
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Briarios
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:18:45
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 70600 / 72000 ]
J0rdan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:00:26
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    Units in vision only
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POWER
Hesty
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:17:41
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 29750 / 72000 ]
Fractaldunes23
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:14:40
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 36900 / 72000 ]
Demak1ntoshi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:13:03
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POWER
WZHB
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:22:03
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    Units in vision only
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Double Time [ 11350 / 32400 ] Victory March [ 11350 / 86400 ]
tubes2
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:22:50
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Ethical Turducken
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:08:41
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SUPER
lauro27
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:22:51
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
advk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:00:00
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Cambio
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:32
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 67100 / 72000 ]
kotarou
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:03:37
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
rezan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:22:05
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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