A duck with no shame
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/18/2025 - Last Updated: 03/22/2025 - End of Quadropy
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Aduckwithnoname
Units (even air units) gain +10% attack power on plains.
11:19:53
12000
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Player team
Beat Down [ 23500 / 27000 ] Block Rock [ 23500 / 54000 ]
Practical
Units (even air units) gain +10% attack power on plains.
10:12:16
14600
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Player team
Beat Down [ 23100 / 27000 ] Block Rock [ 23100 / 54000 ]
Banjoey
Units gain +30% attack, but lose -20% defense.
13:20:36
21800
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Player team
Knuckleduster [ 13850 / 32400 ] Haymaker [ 13850 / 64800 ]
SKeLeDríno
Units (even air units) gain +10% attack power on roads.
11:00:23
25000
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Player team
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
wilsonnteh
Units (even air units) gain +10% attack power on plains.
05:03:39
14800
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Caballonegro
No day-to-day abilities.
09:21:20
19400
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Bulletmagnet
Units (even air units) gain +10% attack power on plains.
05:18:17
4000
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Player team
SUPER
motts5050
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
14800
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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