Bacteria Highway
Day 18 - Turn: 04d 06h 55m - Total: 20d 20h 56m
Game Started: 02/19/2025 - Last Updated: 06/08/2025 - Bacteria - Highway
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Demak1ntoshi
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:14:36
614500
  • 230
    Unit-count sprite
    x 3
    Unit-count sprite
    x 17
    Unit-count sprite
    x 176
    Unit-count sprite
    x 13
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 500850
  • 328500
Urban Blight [ 32400 / 32400 ] High Society [ 40390 / 64800 ]
JIPS
Units cost +20% more to build, but gain +30% attack and defense.
31:12:06
480
  • 252
    Unit-count sprite
    x 4
    Unit-count sprite
    x 207
    Unit-count sprite
    x 8
    Unit-count sprite
    x 8
    Unit-count sprite
    x 7
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    x 2
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    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 723120
  • 348000
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 60930 / 88200 ]
HispanicAtTheDisco…
Units gain +10% attack.
34:07:05
12450
  • 249
    Unit-count sprite
    x 1
    Unit-count sprite
    x 163
    Unit-count sprite
    x 7
    Unit-count sprite
    x 33
    Unit-count sprite
    x 21
    Unit-count sprite
    x 7
    Unit-count sprite
    x 17
  • 1082700
  • 396000
Black Wave [ 31310 / 54000 ] Black Storm [ 31310 / 97200 ]
LawOfOne
Units cost +20% more to build, but gain +30% attack and defense.
20:20:55
170760
  • 164
    Unit-count sprite
    x 1
    Unit-count sprite
    x 14
    Unit-count sprite
    x 125
    Unit-count sprite
    x 2
    Unit-count sprite
    x 21
    Unit-count sprite
    x 1
  • 459120
  • 228000
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
stumpbeefgnaw
Units gain +10% attack.
03:04:12
39900
  • 0
  • 0
  • 0
Black Wave [ 21650 / 45000 ] Black Storm [ 21650 / 81000 ]
Thinog
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:18:22
352500
  • 0
  • 0
  • 0
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
29:22:13
750
  • 270
    Unit-count sprite
    x 26
    Unit-count sprite
    x 171
    Unit-count sprite
    x 9
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    x 18
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    x 33
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 1008500
  • 460500
POWER
4ldwin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:17:22
200
  • 182
    Unit-count sprite
    x 1
    Unit-count sprite
    x 17
    Unit-count sprite
    x 16
    Unit-count sprite
    x 28
    Unit-count sprite
    x 118
    Unit-count sprite
    x 2
  • 746850
  • 400500
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Luigi123
Units cost is reduced to 90% (10% cheaper).
02:00:00
1500
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
magalaf
Units cost +20% more to build, but gain +30% attack and defense.
13:17:47
20220
  • 0
  • 0
  • 0
Morale Boost [ 9820 / 36000 ] Samurai Spirit [ 9820 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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