war thandar
Day 19 - Turn: 05d 03h 53m - Total: 06d 14h 28m
Game Started: 02/21/2025 - Last Updated: 06/13/2025 - war thandar
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Meteor
Angry nell I told you this would happen!
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MacKaber
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:10:40
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    Units in vision only
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Player team
Market Crash [ 2600 / 18000 ] War Bonds [ 2600 / 54000 ]
Gold Rush [ 3700 / 18000 ] Power of Money [ 3700 / 54000 ]
Briarios
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
18:17:11
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    Units in vision only
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Player team
Barter [ 17725 / 27000 ] Merchant Union [ 17725 / 45000 ]
Morale Boost [ 25415 / 36000 ] Samurai Spirit [ 25415 / 63000 ]
einsama
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:14:42
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    Units in vision only
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Player team
Morale Boost [ 6955 / 36000 ] Samurai Spirit [ 6955 / 63000 ]
Gold Rush [ 3477.5 / 18000 ] Power of Money [ 3477.5 / 54000 ]
Jimbox18
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:14:27
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    Units in vision only
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
LawOfOne
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +30% attack, but lose -20% defense.
18:10:08
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    Units in vision only
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Player team
Market Crash [ 18000 / 18000 ] War Bonds [ 22270 / 54000 ]
Knuckleduster [ 11135 / 27000 ] Haymaker [ 11135 / 54000 ]
buxamaster6969
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:16:49
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    Units in vision only
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
icedfish
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
07:05:51
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    Units in vision only
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Player team
Barter [ 9715 / 27000 ] Merchant Union [ 9715 / 45000 ]
Morale Boost [ 15200 / 36000 ] Samurai Spirit [ 15200 / 63000 ]
DualStroke
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:05:26
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    Units in vision only
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Player team
Market Crash [ 6080 / 18000 ] War Bonds [ 6080 / 54000 ]
Gold Rush [ 3040 / 18000 ] Power of Money [ 3040 / 54000 ]
midbomber
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost +20% more to build, but gain +30% attack and defense.
15:23:50
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    Units in vision only
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Player team
Market Crash [ 7020 / 18000 ] War Bonds [ 7020 / 54000 ]
Morale Boost [ 11940 / 36000 ] Samurai Spirit [ 11940 / 63000 ]
The_Joggler
Units cost +20% more to build, but gain +30% attack and defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
18:12:31
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    Units in vision only
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Player team
Morale Boost [ 20090 / 36000 ] Samurai Spirit [ 20090 / 63000 ]
Market Crash [ 10480 / 18000 ] War Bonds [ 10480 / 54000 ]
_Yo_Mama_
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:03:10
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    Units in vision only
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Player team
Double Time [ 17400 / 27000 ] Victory March [ 17400 / 72000 ]
Max Force [ 8700 / 27000 ] Max Blast [ 8700 / 54000 ]
kotarou
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
16:01:09
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    Units in vision only
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Player team
Gold Rush [ 750 / 18000 ] Power of Money [ 750 / 54000 ]
Morale Boost [ 375 / 36000 ] Samurai Spirit [ 375 / 63000 ]
Spiritoffire
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
19:15:09
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    Units in vision only
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Player team
Gold Rush [ 6440 / 18000 ] Power of Money [ 6440 / 54000 ]
Morale Boost [ 4570 / 36000 ] Samurai Spirit [ 4570 / 63000 ]
Natas001
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
04:00:00
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    Units in vision only
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
jdn-dsnt-exist
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:00:00
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    Units in vision only
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Night Sun
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
05:14:49
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    Units in vision only
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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