knxtdoors server 3v3 alt
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/20/2025 - Last Updated: 03/24/2025 - Clean swipe
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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skid101
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
37:01:37
1500
  • 0
  • 0
  • 0
Player team
Urban Blight [ 45608 / 48600 ] High Society [ 45608 / 97200 ]
Crabb
No day-to-day abilities.
34:09:43
12200
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Atomic420
Units gain +10% attack and +10% defense.
00:00:00
10500
  • 0
  • 0
  • 0
Player team
None [ 101350 / 126000 ] Ex Machina [ 101350 / 126000 ]
gussdog2000
Units gain +10% attack and +10% defense.
35:18:28
15900
  • 0
  • 0
  • 0
Player team
None [ 65550 / 108000 ] Ex Machina [ 65550 / 108000 ]
wkopcha
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
32:09:34
150
  • 0
  • 0
  • 0
Player team
Market Crash [ 36000 / 36000 ] War Bonds [ 71200 / 108000 ]
knxtdoor
Units gain +10% attack.
24:22:54
800
  • 0
  • 0
  • 0
Player team
Black Wave [ 35500 / 63000 ] Black Storm [ 35500 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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