T4 FFA
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/21/2025 - Last Updated: 03/26/2025 - Chaotic Windmill
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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RedFlower
Units (even air units) gain +10% attack power on plains.
34:04:30
41300
  • 0
  • 0
  • 0
Beat Down [ 48600 / 48600 ] Block Rock [ 97200 / 97200 ]
The_Joggler
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
25700
  • 0
  • 0
  • 0
Turbo Charge [ 48600 / 48600 ] Overdrive [ 89750 / 97200 ]
Nopassword
Units (even air units) gain +10% attack power on plains.
33:01:05
17100
  • 0
  • 0
  • 0
POWER
einsama
Units (even air units) gain +10% attack power on plains.
30:10:00
35100
  • 0
  • 0
  • 0
POWER
ElbowDropAirStrike…
Luck on attacks is -9% to +24%.
15:03:50
20000
  • 0
  • 0
  • 0
Brute Force [ 0 / 32400 ] Barbaric Blow [ 0 / 64800 ]
JikanZanguin1989
Units (even air units) gain +10% attack power on plains.
15:15:57
31600
  • 0
  • 0
  • 0
Beat Down [ 11650 / 37800 ] Block Rock [ 11650 / 75600 ]
Jon-Do
Units (even air units) gain +10% attack power on plains.
27:12:51
26000
  • 0
  • 0
  • 0
SUPER
touji
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:06:53
32000
  • 0
  • 0
  • 0
Enhanced Vision [ 0 / 32400 ] Counter Break [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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