Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/21/2025 - Last Updated: 03/06/2025 - [Zombies] Aliens vs Zombies
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Briarios
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:22:22
2000
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 36900 / 54000 ]
Thinog
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:11:26
12600
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Player team
Lightning Drive [ 19100 / 27000 ] Lightning Strike [ 19100 / 81000 ]
Caliyuga
Units gain +10% attack and +10% defense.
11:10:01
12600
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Player team
None [ 22750 / 90000 ] Ex Machina [ 22750 / 90000 ]
AAAAAAAAAAAAAA
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:07:15
10600
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 36200 / 54000 ]
XLnapkins
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
78600
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Player team
Copter Command [ 7400 / 25200 ] Airborne Assault [ 7400 / 75600 ]
darklord999
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:06:23
58600
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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