13p FFA
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/21/2025 - Last Updated: 10/18/2025 - Crooked clock v1.1
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jon-Do Jon-Do
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
38:06:51
11000
Lightning Drive [ 12600 / 27000 ] Lightning Strike [ 12600 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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darklord999 darklord999
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:13:40
13000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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spacelionheart spacelionheart
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
32:16:44
8900
Max Force [ 27000 / 27000 ] Max Blast [ 40450 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Az1mute Az1mute
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
103:07:51
33200
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Dolan Dolan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
93:17:34
28000
Double Time [ 48600 / 48600 ] Victory March [ 88675 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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The_Joggler The_Joggler
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
156:14:49
42200
Urban Blight [ 38275 / 64800 ] High Society [ 38275 / 129600 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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JIPS JIPS
No day-to-day abilities.
153:03:30
59100
Hyper Repair [ 64800 / 64800 ] Hyper Upgrade [ 129600 / 129600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Degs29 Degs29
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
40900
Urban Blight [ 27075 / 75600 ] High Society [ 27075 / 151200 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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*Jess* *Jess*
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
164:13:32
44300
Urban Blight [ 18850 / 54000 ] High Society [ 18850 / 108000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Bob12345678 Bob12345678
No day-to-day abilities.
10:13:26
7000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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ChessPlayer ChessPlayer
Units repair +1 additional HP (note: liable for costs).
29:02:43
14650
Lucky Lass [ 20500 / 27000 ] Covering Fire [ 20500 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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achris00 achris00
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
67:01:30
44900
Urban Blight [ 30900 / 48600 ] High Society [ 30900 / 97200 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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AliasML AliasML
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
173:16:49
4950
Urban Blight [ 45350 / 48600 ] High Society [ 45350 / 97200 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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