13p FFA
Day 34 - Turn: 02d 11h 46m - Total: 128d 06h 15m
Game Started: 02/21/2025 - Last Updated: 09/07/2025 - Crooked clock v1.1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jon-Do
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
38:06:51
11000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Lightning Drive [ 12600 / 27000 ] Lightning Strike [ 12600 / 81000 ]
darklord999
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:13:40
13000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
spacelionheart
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
32:16:44
8900
  • 0
  • 0
  • 0
    0/?
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Max Force [ 27000 / 27000 ] Max Blast [ 40450 / 54000 ]
Az1mute
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
103:07:51
33200
  • 0
  • 0
  • 0
    0/?
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
Dolan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
93:17:34
28000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Double Time [ 48600 / 48600 ] Victory March [ 88675 / 129600 ]
The_Joggler
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
128:06:14
26700
  • 66
    Unit-count sprite
    x 50
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
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    x 1
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    x 3
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 198550
  • 28000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 20250 / 54000 ] High Society [ 20250 / 108000 ]
JIPS
No day-to-day abilities.
122:15:31
6400
  • 55
    Unit-count sprite
    x 27
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 279800
  • 41000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 29775 / 48600 ] Hyper Upgrade [ 29775 / 97200 ]
Degs29
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
131:15:11
10400
  • 42
    Unit-count sprite
    x 1
    Unit-count sprite
    x 27
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 153000
  • 31000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 16025 / 54000 ] High Society [ 16025 / 108000 ]
*Jess*
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
125:02:12
8150
  • 36
    Unit-count sprite
    x 25
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 107250
  • 33000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 8500 / 48600 ] High Society [ 8500 / 97200 ]
Bob12345678
No day-to-day abilities.
10:13:26
7000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
ChessPlayer
Units repair +1 additional HP (note: liable for costs).
29:02:43
14650
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 20500 / 27000 ] Covering Fire [ 20500 / 54000 ]
achris00
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
67:01:30
44900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 30900 / 48600 ] High Society [ 30900 / 97200 ]
AliasML
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
131:17:37
2650
  • 47
    Unit-count sprite
    x 3
    Unit-count sprite
    x 26
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 244200
  • 27000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 37800 / 37800 ] High Society [ 58950 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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