FFA Fog HF
Day 21 - Turn: 04d 18h 50m - Total: 15d 23h 22m
Game Started: 02/21/2025 - Last Updated: 06/05/2025 - Pirates of the Caribbean
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JimmyMarine
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
15:05:34
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    Units in vision only
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Meteor Strike [ 37250 / 64800 ] Meteor Strike II [ 37250 / 108000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 50225 / 54000 ]
jakel5564
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:09:21
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    Units in vision only
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SUPER
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
0metal
Luck on attacks is +0 to +19%. No day-to-day abilities.
08:10:25
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    Units in vision only
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
JIPS
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
20:11:18
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    Units in vision only
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Snipe Attack [ 17650 / 32400 ] Super Snipe [ 17650 / 64800 ]
Hyper Repair [ 18825 / 37800 ] Hyper Upgrade [ 18825 / 75600 ]
darklord999
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:03:25
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    Units in vision only
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Fractaldunes23
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
04:06:24
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    Units in vision only
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Market Crash [ 18000 / 18000 ] War Bonds [ 37937.5 / 54000 ]
Bob12345678
No day-to-day abilities. No day-to-day abilities.
05:20:01
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Blazipig
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:23:21
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    Units in vision only
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Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 74825 / 90000 ]
Max Force [ 27000 / 27000 ] Max Blast [ 44200 / 54000 ]
achris00
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:12:17
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    Units in vision only
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Meteor Strike [ 8150 / 64800 ] Meteor Strike II [ 8150 / 108000 ]
Double Time [ 27000 / 27000 ] Victory March [ 62587.5 / 72000 ]
Zubaz
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
20:17:07
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    Units in vision only
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Hyper Repair [ 25050 / 32400 ] Hyper Upgrade [ 25050 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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