Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/22/2025 - Last Updated: 09/21/2025 - Seoul
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Damage Calculator (Hotkey: C)
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Joey.Buttafuoco Joey.Buttafuoco
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
234940
Morale Boost [ 0 / 79200 ] Samurai Spirit [ 0 / 138600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 216
    Units in vision only
    Unit-count sprite
    x 74
    Unit-count sprite
    x 16
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    x 16
    Unit-count sprite
    x 37
    Unit-count sprite
    x 19
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 22
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
  • 2221320
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sentur sentur
Units cost +20% more to build, but gain +30% attack and defense.
01:05:10
84520
Morale Boost [ 56520 / 79200 ] Samurai Spirit [ 56520 / 138600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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AkirethRae AkirethRae
Units cost +20% more to build, but gain +30% attack and defense.
26:16:21
66080
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Epicvibes Epicvibes
Units cost +20% more to build, but gain +30% attack and defense.
16:22:39
21800
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Deadtired Deadtired
Units cost +20% more to build, but gain +30% attack and defense.
33:19:21
53280
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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touf25 touf25
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
30:01:45
58148
Gold Rush [ 32160 / 36000 ] Power of Money [ 32160 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 48
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 17
    Unit-count sprite
    x 11
    Unit-count sprite
    x 16
    Unit-count sprite
    x 3
  • 465760
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Thegame91 Thegame91
Units cost +20% more to build, but gain +30% attack and defense.
20:01:10
50440
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Pevi Pevi
Luck on attacks is -9% to +24%.
11:22:14
6300
Brute Force [ 37800 / 37800 ] Barbaric Blow [ 75600 / 75600 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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ChessPlayer ChessPlayer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:00:15
20600
Gold Rush [ 21600 / 21600 ] Power of Money [ 30850 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
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JikanZanguin1989 JikanZanguin1989
Units cost +20% more to build, but gain +30% attack and defense.
11:14:36
25760
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 57480 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
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  • 0
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Uchin Uchin
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:16:46
30500
Lightning Drive [ 17280 / 43200 ] Lightning Strike [ 17280 / 129600 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
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CptnFrostbite CptnFrostbite
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:06:30
24600
Double Time [ 27000 / 27000 ] Victory March [ 52390 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
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Thinog Thinog
Units cost +20% more to build, but gain +30% attack and defense.
01:11:09
29960
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
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Dipshit 33 Dipshit 33
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:18:14
35772
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
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achris00 achris00
Units cost +20% more to build, but gain +30% attack and defense.
04:03:33
105360
Morale Boost [ 100800 / 100800 ] Samurai Spirit [ 176400 / 176400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
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plouffe plouffe
Units cost +20% more to build, but gain +30% attack and defense.
34:09:22
66000
Morale Boost [ 77340 / 100800 ] Samurai Spirit [ 77340 / 176400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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