Ohlookitsthisgame take 2
Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/18/2010 - Last Updated: 08/24/2012 - Ohlookanothertournamentmap
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Dag_Amer
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units cost +20% more to build, but gain +30% attack and defense.
56000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Darkdrak
Units gain +10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
57000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Black Wave [ 10550 / 27000 ] Black Storm [ 10550 / 81000 ]
Gold Rush [ 2775 / 27000 ] Power of Money [ 2775 / 81000 ]
zxkuqyb
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
64000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Howdy_McGee
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
40800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 19150 / 27000 ] Max Blast [ 19150 / 81000 ]
Double Time [ 8125 / 27000 ] Victory March [ 8125 / 81000 ]
Lel0uch
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
32800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
xLam
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Unaffected by snow, but rain affects him the same as snow would for others.
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 14575 / 27000 ] Lightning Strike [ 14575 / 81000 ]
Blizzard [ 7287.5 / 27000 ] Winter Fury [ 7287.5 / 81000 ]
Mael
Luck on attacks is -14% to +29%. Luck on attacks is -14% to +29%.
72000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
Dr. Doom 106
Luck on attacks is -9% to +24%. Units gain +30% attack, but lose -20% defense.
46000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brute Force [ 5850 / 27000 ] Barbaric Blow [ 5850 / 81000 ]
Knuckleduster [ 2925 / 27000 ] Haymaker [ 2925 / 81000 ]
kbar
Units gain +10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
62000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
rvicta
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +10% attack.
30000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Enhanced Vision [ 5000 / 27000 ] Counter Break [ 5000 / 81000 ]
Black Wave [ 2500 / 27000 ] Black Storm [ 2500 / 81000 ]
warfog
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
8200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
funkytown
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
61000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Boss_25
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
26000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 23200 / 27000 ] Super Snipe [ 23200 / 81000 ]
Black Wave [ 9625 / 27000 ] Black Storm [ 9625 / 81000 ]
Agentomega
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
53200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 5000 / 27000 ] Power of Money [ 5000 / 81000 ]
Market Crash [ 2500 / 27000 ] War Bonds [ 2500 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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