4
Day 14 - Turn: 09d 18h 59m - Total: 138d 08h 26m
Game Started: 02/25/2025 - Last Updated: 05/29/2025 - A four-leaf clover DX
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
138:08:25
20000
  • 13
    Unit-count sprite
    x 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 78500
  • 9000
Snipe Attack [ 25860 / 27000 ] Super Snipe [ 25860 / 54000 ]
miquelbernat
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
33:00:00
4000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
The_Joggler
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
200:07:29
1000
  • 33
    Unit-count sprite
    x 27
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 91700
  • 14000
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
195:02:19
24760
  • 24
    Unit-count sprite
    x 22
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 53760
  • 8000
Morale Boost [ 35780 / 36000 ] Samurai Spirit [ 35780 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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