Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/25/2025 - Last Updated: 02/25/2025 - Nasuverse
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
San Martino del Carso San Martino del Carso
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
17000
Blizzard [ 12010 / 27000 ] Winter Fury [ 12010 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
  • 17
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 45300
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Taco Bell Taco Bell
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:16:24
2300
POWER
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 26
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
  • 112400
  • 26400
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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