Citadel 4v4 [T3]
Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/26/2025 - Last Updated: 03/24/2025 - dark citadel
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mex64
No day-to-day abilities.
11:11:17
19000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
thingou
Luck on attacks is -14% to +29%.
10:23:52
30000
  • 0
  • 0
  • 0
Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
soupladle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:09:40
6000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Josef5050
No day-to-day abilities.
00:00:00
28000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Gnoix
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:02:44
14000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Blazipig
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:03:52
0
  • 0
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
rweoifhasdfjwe
Luck on attacks is -14% to +29%.
08:00:00
5000
  • 0
  • 0
  • 0
Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Jon-Do
Units (even air units) gain +10% attack power on roads.
11:10:11
11000
  • 0
  • 0
  • 0
Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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