Bye Guys
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/28/2025 - Last Updated: 04/10/2025 - Alien Invasion 2v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ChessPlayer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
29725
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Player team
Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
Market Crash [ 19830 / 28800 ] War Bonds [ 19830 / 86400 ]
Flambe
Units cost is reduced to 90% (10% cheaper). Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
18:10:08
38180
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Player team
SUPER
Market Crash [ 32400 / 32400 ] War Bonds [ 82265 / 97200 ]
DualStroke
Unaffected by snow, but rain affects him the same as snow would for others. Luck on attacks is -14% to +29%.
13:12:43
600
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Player team
Blizzard [ 37800 / 37800 ] Winter Fury [ 39095 / 88200 ]
Overclock [ 19547.5 / 27000 ] System Crash [ 19547.5 / 63000 ]
GloriouslyDim
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
16:06:04
289820
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Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 52150 / 75600 ]
Barter [ 26075 / 32400 ] Merchant Union [ 26075 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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