Our Game Hoe Buckets
Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 11/22/2010 - Last Updated: 11/29/2010 - Kevin's Map #1 (4 Player)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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MusicMistress
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units cost is reduced to 90% (10% cheaper).
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Turbo Charge [ 9904.6 / 27000 ] Overdrive [ 9904.6 / 81000 ]
Barter [ 3522.5 / 27000 ] Merchant Union [ 3522.5 / 81000 ]
cousinmark
Units repair +1 additional HP (note: liable for costs). Units cost is reduced to 90% (10% cheaper).
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Lucky Lass [ 8935 / 27000 ] Covering Fire [ 8935 / 81000 ]
Barter [ 9124.3 / 27000 ] Merchant Union [ 9124.3 / 81000 ]
sorark7
Units gain +30% attack, but lose -20% defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
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Knuckleduster [ 11675 / 27000 ] Haymaker [ 11675 / 81000 ]
Enhanced Vision [ 4935 / 27000 ] Counter Break [ 4935 / 81000 ]
36slottoaster
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Copter Command [ 19745 / 27000 ] Airborne Assault [ 19745 / 81000 ]
Terrain Tactics [ 6910 / 27000 ] Prime Tactics [ 6910 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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