Moose on the fun
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/03/2025 - Last Updated: 04/14/2025 - Star Buds: A New Dope
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Aduckwithnoname
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:12:43
1500
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Player team
Max Force [ 24350 / 27000 ] Max Blast [ 24350 / 54000 ]
thingou
No day-to-day abilities.
05:01:49
18000
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    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Starduster
No day-to-day abilities.
10:08:31
6300
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Player team
POWER
LawOfOne
Luck on attacks is +0 to +19%.
00:00:00
44100
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Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
斩妖
Luck on attacks is +0 to +19%.
11:00:24
26900
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Player team
Lucky Star [ 10900 / 27000 ] Lady Luck [ 10900 / 54000 ]
OREOE46
Units (even air units) gain +10% attack power on plains.
01:06:11
21400
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Player team
Beat Down [ 12250 / 27000 ] Block Rock [ 12250 / 54000 ]
Nicky B
Luck on attacks is +0 to +19%.
03:10:49
700
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Player team
Lucky Star [ 22850 / 27000 ] Lady Luck [ 22850 / 54000 ]
-Riddik-
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:13:15
5900
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Player team
Double Time [ 19450 / 27000 ] Victory March [ 19450 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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