4
Day 15 - Turn: 10d 16h 48m - Total: 136d 08h 40m
Game Started: 03/03/2025 - Last Updated: 05/29/2025 - A four-leaf clover DX
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
136:08:39
17100
  • 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
  • 48000
  • 6000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Deadtired
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
213:11:37
26200
  • 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 76400
  • 10000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 34350 / 54000 ]
sentur
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
213:05:39
17000
  • 21
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 76900
  • 14000
Snipe Attack [ 25100 / 27000 ] Super Snipe [ 25100 / 54000 ]
Guido020
Units cost +20% more to build, but gain +30% attack and defense.
33:00:00
4000
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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