12p Diplomacy
Day 25 - Turn: 06d 17h 28m - Total: 13d 16h 36m
Game Started: 03/03/2025 - Last Updated: 08/05/2025 - 12p World Map
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Benchwarmer
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
03:17:43
27200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 32400 / 32400 ] Tower of Power [ 55950 / 64800 ]
hakep
Units gain +10% attack and +10% defense.
01:18:29
16000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 300 / 90000 ] Ex Machina [ 300 / 90000 ]
Josef5050
Units repair +1 additional HP (note: liable for costs).
14:02:10
7400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 33550 / 54000 ]
Jose507pty
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:12:41
31800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
BuzzerBot
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22:19:42
6500
  • 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 13200
  • 6000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Max Force [ 35850 / 37800 ] Max Blast [ 35850 / 75600 ]
Spritemare
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14:18:38
17800
  • 49
    Unit-count sprite
    x 1
    Unit-count sprite
    x 22
    Unit-count sprite
    x 3
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 479100
  • 62000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
thingou
No day-to-day abilities.
09:07:38
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
MacKaber
Units gain +10% attack and +10% defense.
05:10:50
26300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 66100 / 90000 ] Ex Machina [ 66100 / 90000 ]
LawOfOne
No day-to-day abilities.
16:06:09
62500
  • 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 22600
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Azoar
No day-to-day abilities.
08:23:38
4000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Clerical
Luck on attacks is -14% to +29%.
15:22:56
8900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Overclock [ 27000 / 27000 ] System Crash [ 27900 / 63000 ]
Lordkilla12
Units gain +10% attack and +10% defense.
13:16:35
44900
  • 19
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 67100
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 108000 / 108000 ] Ex Machina [ 108000 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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