Whats up Guys
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/03/2025 - Last Updated: 03/20/2025 - 1600 Artillery
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SirQwazzy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:12:46
6200
  • 0
  • 0
  • 0
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 108000 / 108000 ]
gussdog2000
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:12:01
7400
  • 0
  • 0
  • 0
Meteor Strike [ 60180 / 108000 ] Meteor Strike II [ 60180 / 180000 ]
wkopcha
Units cost +20% more to build, but gain +30% attack and defense.
19:15:00
17600
  • 0
  • 0
  • 0
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 77820 / 126000 ]
Crabb
No day-to-day abilities.
18:21:11
10400
  • 0
  • 0
  • 0
Hyper Repair [ 57960 / 70200 ] Hyper Upgrade [ 57960 / 140400 ]
skid101
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:00:38
11600
  • 0
  • 0
  • 0
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 72120 / 108000 ]
Phog11
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
8000
  • 0
  • 0
  • 0
Urban Blight [ 37800 / 37800 ] High Society [ 75600 / 75600 ]
Atomic420
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
1000
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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