call of the wild.....
Day 26 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/30/2010 - Last Updated: 07/31/2011 - The Wilderness...
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Mael
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17800
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Copter Command [ 740.5 / 27000 ] Airborne Assault [ 740.5 / 81000 ]
Copter Command [ 360 / 27000 ] Airborne Assault [ 360 / 81000 ]
dav2003169
Unaffected by snow, but rain affects him the same as snow would for others. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12600
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Tequila
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13600
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Morale Boost [ 3335 / 27000 ] Samurai Spirit [ 3335 / 81000 ]
Copter Command [ 1037.5 / 27000 ] Airborne Assault [ 1037.5 / 81000 ]
NDA|D007
Units gain +10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
1800
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SUPER
Copter Command [ 25610 / 27000 ] Airborne Assault [ 25610 / 81000 ]
Finisher95
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Patches0456
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
8300
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Double Time [ 3555 / 27000 ] Victory March [ 3555 / 81000 ]
Black Wave [ 1475 / 27000 ] Black Storm [ 1475 / 81000 ]
AutumnFate
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3000
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
d-american_soldier
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
10100
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
nearyui
No day-to-day abilities. Luck on attacks is +0 to +19%.
1000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
lord_jamlo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
4000
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Double Time [ 6970 / 27000 ] Victory March [ 6970 / 81000 ]
Black Wave [ 1792.5 / 27000 ] Black Storm [ 1792.5 / 81000 ]
askot_spice
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
36320
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SUPER
Gold Rush [ 27000 / 27000 ] Power of Money [ 54000 / 81000 ]
majesticPWN
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
2000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
darkmanex
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
1000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
lazyalex12
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
1000
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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