HOLD ME NOW
Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/08/2025 - Last Updated: 04/09/2025 - 6P - Immigration (Redone)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
t0sti69
Units gain +10% attack and +10% defense.
10:23:30
4000
  • 0
    Units in vision only
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
cptgeovski
Units repair +1 additional HP (note: liable for costs).
10:19:22
4000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Wastafel
Luck on attacks is -9% to +24%.
09:22:47
3000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 950 / 27000 ] Barbaric Blow [ 950 / 54000 ]
Dotsially
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
7000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
dvn0411
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:05:55
5000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 850 / 27000 ] High Society [ 850 / 54000 ]
Lordshadow18
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:21:15
3000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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