Oh god why
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/08/2025 - Last Updated: 03/11/2025 - Castaways
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
JackoDerp
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
24600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
MortonPL
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:18:28
6800
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 57500 / 86400 ]
Tyhednus
Luck on attacks is -14% to +29%.
22:02:43
21500
  • 0
    Units in vision only
  • 0
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    0/?
    0/?
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Player team
Overclock [ 32400 / 32400 ] System Crash [ 65975 / 75600 ]
Kur0saki
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
23:22:48
1700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
SUPER
Topazjuan
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:14:22
23000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Turbo Charge [ 0 / 37800 ] Overdrive [ 0 / 75600 ]
OmegaNuke
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:14:00
20500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Double Time [ 6850 / 43200 ] Victory March [ 6850 / 115200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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