Fog ffa
Day 21 - Turn: 02d 22h 20m - Total: 12d 10h 58m
Game Started: 03/08/2025 - Last Updated: 06/04/2025 - Europe - 10 Players [v1.02]
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Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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Guido020
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:10:04
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    Units in vision only
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Morale Boost [ 5670 / 36000 ] Samurai Spirit [ 5670 / 63000 ]
Double Time [ 2835 / 32400 ] Victory March [ 2835 / 86400 ]
Thegame91
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:10:58
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Enhanced Vision [ 9900 / 32400 ] Counter Break [ 9900 / 54000 ]
CrazyXII
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost +20% more to build, but gain +30% attack and defense.
22:04:54
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    Units in vision only
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Market Crash [ 18000 / 18000 ] War Bonds [ 21650 / 54000 ]
Morale Boost [ 11200 / 36000 ] Samurai Spirit [ 11200 / 63000 ]
duck658
Units repair +1 additional HP (note: liable for costs). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:20:29
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SUPER
Tsunami [ 46850 / 50400 ] Typhoon [ 46850 / 88200 ]
OgItsKnucks
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack and +10% defense.
10:18:45
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    Units in vision only
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POWER
None [ 22300 / 108000 ] Ex Machina [ 22300 / 108000 ]
JimmyMarine
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
14:14:13
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Meteor Strike [ 40560 / 54000 ] Meteor Strike II [ 40560 / 90000 ]
Hyper Repair [ 20280 / 27000 ] Hyper Upgrade [ 20280 / 54000 ]
Arrzvi
Units repair +1 additional HP (note: liable for costs). Luck on attacks is +0 to +19%.
18:14:56
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    Units in vision only
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
YungGooguy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
19:03:43
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    Units in vision only
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 41150 / 64800 ]
Black Wave [ 54000 / 54000 ] Black Storm [ 56900 / 97200 ]
Narb
Units gain +10% attack and +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
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    Units in vision only
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
p2024mai
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
15:16:34
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    Units in vision only
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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