Day 33 - Turn: 00d 00h 00m - Total: 52d 18h 30m
Game Started: 03/12/2025 - Last Updated: 06/03/2025 - Ol' Man River (C)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
DSasiwat
Units (even air units) gain +10% attack power on plains.
47:00:32
43900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 31650 / 48600 ] Block Rock [ 31650 / 97200 ]
Siege Tortoise
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
35:06:16
24800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 28800 / 28800 ] War Bonds [ 63250 / 86400 ]
SilverWolf03
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
28:06:05
26500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 28140 / 36000 ] Typhoon [ 28140 / 63000 ]
The Gungeon master…
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
52:18:29
85100
  • 88
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 36
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 591200
  • 81000
Player team
Meteor Strike [ 26050 / 97200 ] Meteor Strike II [ 26050 / 162000 ]
Jon-Do
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
60:16:56
61300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 48600 / 48600 ] Victory March [ 85150 / 129600 ]
andrewthomas
Unaffected by snow, but rain affects him the same as snow would for others.
52:07:17
1000
  • 10
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 29000
  • 5000
Player team
Blizzard [ 43200 / 43200 ] Winter Fury [ 65450 / 100800 ]
Linten
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
53:21:16
41850
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 17900 / 48600 ] Overdrive [ 17900 / 97200 ]
SerLombriz
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
55:06:48
3350
  • 70
    Units in vision only
    Unit-count sprite
    x 23
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 497600
  • 81000
Player team
Meteor Strike [ 9150 / 108000 ] Meteor Strike II [ 9150 / 180000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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