The middle
Day 34 - Turn: 00d 00h 00m - Total: 01d 08h 57m
Game Started: 03/13/2025 - Last Updated: 05/10/2025 - Make Team
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Deadtired
Units cost is reduced to 90% (10% cheaper).
01:08:56
303070
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
Thegame91
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27:06:50
67000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 5000 / 43200 ] Super Snipe [ 5000 / 86400 ]
Prophett1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:04:48
3456
  • 0
    Units in vision only
  • 0
  • 0
POWER
ChessPlayer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:21:14
10600
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Icekewb
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:19:06
10500
  • 0
    Units in vision only
  • 0
  • 0
SUPER
sentur
Units cost is reduced to 90% (10% cheaper).
29:17:10
180560
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
JacksonBravo
Unaffected by snow, but rain affects him the same as snow would for others.
13:10:15
15300
  • 0
    Units in vision only
  • 0
  • 0
SUPER
DoctorDJJones
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17:06:31
25800
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 37580 / 50400 ] Typhoon [ 37580 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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