Teams 2v2v2v2
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/14/2025 - Last Updated: 05/05/2025 - Octstic Finaleight
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
StyxxAnalokysis115…
No day-to-day abilities.
09:15:02
13300
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
EroSennin
Unaffected by snow, but rain affects him the same as snow would for others.
16:11:25
30300
  • 0
  • 0
  • 0
Player team
SUPER
lemonw100
Unaffected by snow, but rain affects him the same as snow would for others.
22:08:21
10400
  • 0
  • 0
  • 0
Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 63000 / 63000 ]
Jimbox18
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:03:29
23100
  • 0
  • 0
  • 0
Player team
Urban Blight [ 32400 / 32400 ] High Society [ 37350 / 64800 ]
JuicyMeatball
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17:13:17
15900
  • 0
  • 0
  • 0
Player team
Tsunami [ 34250 / 43200 ] Typhoon [ 34250 / 75600 ]
Onyx_Dusk
Unaffected by snow, but rain affects him the same as snow would for others.
17:18:38
13100
  • 0
  • 0
  • 0
Player team
SUPER
Icekewb
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:07:25
7100
  • 0
  • 0
  • 0
Player team
Urban Blight [ 32400 / 32400 ] High Society [ 40900 / 64800 ]
pepo
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
22200
  • 0
  • 0
  • 0
Player team
Blizzard [ 17600 / 32400 ] Winter Fury [ 17600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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