heyall
Day 17 - Turn: 02d 01h 31m - Total: 16d 00h 29m
Game Started: 03/15/2025 - Last Updated: 06/03/2025 - !!!!Chasing Light v5.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
lanthir_lamath
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:17:02
4300
  • 33
    Unit-count sprite
    x 13
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 110650
  • 18000
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Thegame91
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:04:30
900
  • 15
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
  • 97300
  • 14000
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
HAP
Units repair +1 additional HP (note: liable for costs).
21:23:37
900
  • 25
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 115100
  • 18000
SUPER
weixi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:19:02
0
  • 32
    Unit-count sprite
    x 15
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 153800
  • 24000
Double Time [ 9000 / 32400 ] Victory March [ 9000 / 86400 ]
CptnFrostbite
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:10:57
19600
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 60550 / 86400 ]
Icekewb
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:06:30
23500
  • 0
  • 0
  • 0
Double Time [ 3500 / 27000 ] Victory March [ 3500 / 72000 ]
XLnapkins
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:07:33
4500
  • 61
    Unit-count sprite
    x 33
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 251800
  • 38000
Double Time [ 27000 / 27000 ] Victory March [ 54700 / 72000 ]
Eazy-E
No day-to-day abilities.
19:19:55
8200
  • 28
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 161600
  • 24000
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Nail
Units repair +1 additional HP (note: liable for costs).
16:00:28
14100
  • 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 57900
  • 13000
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 43600 / 75600 ]
GaoMatteo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:49:50
400
  • 19
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 83800
  • 20000
Double Time [ 32400 / 32400 ] Victory March [ 43650 / 86400 ]
potato_man
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:12:07
7900
  • 42
    Unit-count sprite
    x 25
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 168800
  • 20000
Double Time [ 27000 / 27000 ] Victory March [ 53050 / 72000 ]
CrazyXII
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:01:26
21600
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 50350 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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