Doubles Fog
Day 17 - Turn: 03d 18h 15m - Total: 05d 07h 21m
Game Started: 03/18/2025 - Last Updated: 06/06/2025 - Sprite Lagoon
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
lemonw100
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:22:40
13000
  • 31
    Unit-count sprite
    x 1
    Unit-count sprite
    x 22
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 99300
  • 35000
Player team
Max Force [ 16850 / 32400 ] Max Blast [ 16850 / 64800 ]
MacKaber
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:07:20
24200
  • 24
    Unit-count sprite
    x 1
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
  • 94700
  • 23000
Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
hcocox
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:14:19
11900
  • 0
  • 0
  • 0
Player team
SUPER
CHR15
Units (even air units) gain +10% attack power on plains.
08:19:58
1000
  • 0
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Jose507pty
No day-to-day abilities.
20:13:28
1800
  • 31
    Unit-count sprite
    x 16
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 104500
  • 20000
Player team
Hyper Repair [ 14950 / 27000 ] Hyper Upgrade [ 14950 / 54000 ]
Golian
No day-to-day abilities.
17:18:55
18100
  • 43
    Unit-count sprite
    x 28
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 137800
  • 35000
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 35750 / 54000 ]
lukej986
No day-to-day abilities.
20:20:20
5000
  • 48
    Unit-count sprite
    x 38
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 144700
  • 39000
Player team
Hyper Repair [ 1800 / 27000 ] Hyper Upgrade [ 1800 / 54000 ]
Spritemare
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:03:24
9000
  • 34
    Unit-count sprite
    x 24
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 0
  • 25000
Player team
Enhanced Vision [ 1900 / 27000 ] Counter Break [ 1900 / 45000 ]
leadapple
No day-to-day abilities.
13:19:36
7200
  • 29
    Unit-count sprite
    x 21
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 64400
  • 16000
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 45250 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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