Proper settings
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/19/2025 - Last Updated: 08/19/2025 - Fallout New Vegas Wild Wasteland
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
rip2g rip2g
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:01:39
22000
Tower Shield [ 1000 / 27000 ] Tower of Power [ 1000 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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JimmyMarine JimmyMarine
Luck on attacks is +0 to +19%.
06:06:08
57200
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 0
    Units in vision only
  • 0
  • 0
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Icekewb Icekewb
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:13:56
14800
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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starhal starhal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
31:10:14
146300
SUPER
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 75
    Units in vision only
    Unit-count sprite
    x 23
    Unit-count sprite
    x 16
    Unit-count sprite
    x 8
    Unit-count sprite
    x 18
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 571300
  • 82000
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einsama einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:16:02
15400
Tower Shield [ 48600 / 48600 ] Tower of Power [ 56950 / 97200 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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BuzzerBot BuzzerBot
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
26350
Meteor Strike [ 0 / 118800 ] Meteor Strike II [ 0 / 198000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 26
    Units in vision only
    Unit-count sprite
    x 16
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 98700
  • 27000
    0/?
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BigDave76 BigDave76
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:22:12
99600
Tower Shield [ 7300 / 48600 ] Tower of Power [ 7300 / 97200 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Komi Komi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:13:31
16000
Copter Command [ 7900 / 21600 ] Airborne Assault [ 7900 / 64800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 0
    Units in vision only
  • 0
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duck658 duck658
Units repair +1 additional HP (note: liable for costs).
15:07:38
44600
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 47500 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 6
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 53000
  • 2000
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MacKaber MacKaber
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:00:37
27500
Copter Command [ 14600 / 18000 ] Airborne Assault [ 14600 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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achris00 achris00
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:14:02
600
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 70400 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Tex227 Tex227
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:15:55
9000
Copter Command [ 18000 / 18000 ] Airborne Assault [ 43600 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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the garlic bar the garlic bar
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
03:14:11
6000
Meteor Strike [ 19450 / 54000 ] Meteor Strike II [ 19450 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 0
    Units in vision only
  • 0
  • 0
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Demak1ntoshi Demak1ntoshi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:16:49
400
POWER
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 0
    Units in vision only
  • 0
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lanthir_lamath lanthir_lamath
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:04:13
10000
Snipe Attack [ 1000 / 27000 ] Super Snipe [ 1000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
    Units in vision only
  • 0
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scrodm scrodm
No day-to-day abilities.
03:00:00
2000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
    Units in vision only
  • 0
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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