Fallout
Day 17 - Turn: 05d 01h 07m - Total: 08d 17h 15m
Game Started: 03/20/2025 - Last Updated: 06/11/2025 - Fallout 2: A Post Nuclear Role Playing Game_3
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MacKaber
Units gain +10% attack and +10% defense.
04:18:03
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    Units in vision only
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None [ 81050 / 108000 ] Ex Machina [ 81050 / 108000 ]
starhal
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:06:43
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    Units in vision only
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Terrain Tactics [ 38850 / 43200 ] Prime Tactics [ 38850 / 75600 ]
KOB!S
Units (even air units) gain +10% attack power on plains.
12:07:51
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    Units in vision only
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Beat Down [ 32400 / 32400 ] Block Rock [ 55900 / 64800 ]
LogisticalMenace
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:17:15
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    Units in vision only
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Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
STALKERpl
Units gain +10% attack and +10% defense.
03:20:46
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    Units in vision only
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SUPER
GoldenDwarf714
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:14:18
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    Units in vision only
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Terrain Tactics [ 12000 / 36000 ] Prime Tactics [ 12000 / 63000 ]
PatchWorkExe
No day-to-day abilities.
08:23:32
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    Units in vision only
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Sideslip [ 18000 / 18000 ] Sidewinder [ 24050 / 45000 ]
spacelionheart
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:22:42
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    Units in vision only
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Max Force [ 27000 / 27000 ] Max Blast [ 41100 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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