World map with air
Day 29 - Turn: 06d 21h 33m - Total: 29d 19h 34m
Game Started: 03/21/2025 - Last Updated: 06/08/2025 - 12p World Map (w/ Air)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MacKaber
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:08:58
53700
  • 0
  • 0
  • 0
Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
dededias
Units cost +20% more to build, but gain +30% attack and defense.
29:19:24
39880
  • 0
  • 0
  • 0
Morale Boost [ 18567.5 / 64800 ] Samurai Spirit [ 18567.5 / 113400 ]
8-bit-panda
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:12:26
20000
  • 0
  • 0
  • 0
Tower Shield [ 200 / 27000 ] Tower of Power [ 200 / 54000 ]
斩妖
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:19:33
568950
  • 52
    Unit-count sprite
    x 4
    Unit-count sprite
    x 14
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
  • 479760
  • 62000
Gold Rush [ 54000 / 54000 ] Power of Money [ 64985 / 162000 ]
LogisticalMenace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
26:15:41
124256
  • 59
    Unit-count sprite
    x 41
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 263760
  • 72000
POWER
LorFarquaad
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:06:59
22288
  • 34
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 338840
  • 46000
POWER
Icekewb
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:15:30
28500
  • 0
  • 0
  • 0
Tsunami [ 25210 / 36000 ] Typhoon [ 25210 / 63000 ]
hadokade
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:04:19
237287
  • 0
  • 0
  • 0
Gold Rush [ 31090 / 54000 ] Power of Money [ 31090 / 162000 ]
-Riddik-
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
30:02:35
600
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Guido020
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:14:53
17000
  • 0
  • 0
  • 0
Tower Shield [ 2200 / 27000 ] Tower of Power [ 2200 / 54000 ]
Deedlith
Units cost is reduced to 90% (10% cheaper).
27:02:14
160
  • 50
    Unit-count sprite
    x 25
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 339525
  • 50000
Barter [ 54000 / 54000 ] Merchant Union [ 90000 / 90000 ]
ChrisAres24
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:00:00
8000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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