4v4v4v4
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/21/2025 - Last Updated: 06/20/2025 - The Twin Cities
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Thegame91
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:05:16
4000
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
lolimartle
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:20:06
27000
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 48850 / 63000 ]
SudsiestDuke
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:08:17
31200
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Player team
SUPER
Astrostella7
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:22:45
32600
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Player team
Double Time [ 20400 / 27000 ] Victory March [ 20400 / 72000 ]
Doktor
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:18:51
11000
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Player team
Max Force [ 43200 / 43200 ] Max Blast [ 86400 / 86400 ]
LorFarquaad
Units repair +1 additional HP (note: liable for costs).
20:04:41
65300
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Player team
SUPER
Nail
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:23:35
77800
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Player team
Double Time [ 0 / 37800 ] Victory March [ 0 / 100800 ]
Onyx_Dusk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:18:40
101850
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Icekewb
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:17:43
62400
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Player team
Terrain Tactics [ 0 / 50400 ] Prime Tactics [ 0 / 88200 ]
8-bit-panda
Units gain +30% attack, but lose -20% defense.
06:08:49
7800
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Lord Percy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:13:49
41300
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
NOEN132
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:05:51
30600
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Player team
Turbo Charge [ 23800 / 27000 ] Overdrive [ 23800 / 54000 ]
CptnFrostbite
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:07:06
14000
  • 0
  • 0
  • 0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
lanthir_lamath
No day-to-day abilities.
00:00:00
168100
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 36550 / 54000 ]
斩妖
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:16:58
236500
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Player team
SUPER
Deedlith
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:10:36
5800
  • 0
  • 0
  • 0
    0/?
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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