Grimm's World
Day 32 - Turn: 00d 00h 00m - Total: 24d 04h 54m
Game Started: 03/21/2025 - Last Updated: 06/05/2025 - Tic Tac Toe
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
mfive
Units gain +30% attack, but lose -20% defense.
24:04:53
142700
  • 0
  • 0
  • 0
Knuckleduster [ 54000 / 54000 ] Haymaker [ 108000 / 108000 ]
Elderbutter
Units gain +30% attack, but lose -20% defense.
11:13:53
71400
  • 0
  • 0
  • 0
Knuckleduster [ 59400 / 59400 ] Haymaker [ 118800 / 118800 ]
Dendacier
Units gain +30% attack, but lose -20% defense.
19:11:21
27800
  • 0
  • 0
  • 0
Knuckleduster [ 32400 / 32400 ] Haymaker [ 61600 / 64800 ]
Thegame91
Units gain +30% attack, but lose -20% defense.
23:11:48
31600
  • 0
  • 0
  • 0
Knuckleduster [ 43200 / 43200 ] Haymaker [ 46300 / 86400 ]
BigMexicanJoe
Units gain +30% attack, but lose -20% defense.
13:02:12
12000
  • 0
  • 0
  • 0
Knuckleduster [ 9750 / 27000 ] Haymaker [ 9750 / 54000 ]
TheWATL
Units gain +30% attack, but lose -20% defense.
06:18:13
8000
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
JRiskyRich
Units gain +30% attack, but lose -20% defense.
18:11:17
27000
  • 0
  • 0
  • 0
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
PoppaBee
Units gain +30% attack, but lose -20% defense.
12:18:37
12000
  • 0
  • 0
  • 0
Knuckleduster [ 550 / 27000 ] Haymaker [ 550 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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