The World!!
Day 50 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/26/2010 - Last Updated: 10/09/2012 - The World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ymouba
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
4400
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 63447.3 / 81000 ]
d-american_soldier…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
61550
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 60865 / 81000 ]
Hyourinmaru
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
155600
  • 0
  • 0
  • 0
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 59120 / 81000 ]
lord_jamlo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
40450
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 86400 / 81000 ]
raubvogel
Units gain +10% attack.
15000
  • 0
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 54987.5 / 81000 ]
GameXpert
Units gain +10% attack.
62200
  • 0
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 68325 / 81000 ]
Gulch
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
251400
  • 0
  • 0
  • 0
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 90000 / 81000 ]
Abroxas
No day-to-day abilities.
46000
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 111974.4 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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