Creative name
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/22/2025 - Last Updated: 03/31/2025 - (4) FFA Reserve
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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dmryan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
39:04:22
20600
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Player team
Double Time [ 0 / 43200 ] Victory March [ 0 / 115200 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Fatancer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
21300
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Player team
Double Time [ 37800 / 37800 ] Victory March [ 51250 / 100800 ]
Terrain Tactics [ 42050 / 43200 ] Prime Tactics [ 42050 / 75600 ]
BJ_Seaman
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
34:22:34
21500
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Player team
SUPER
Max Force [ 37800 / 37800 ] Max Blast [ 42800 / 75600 ]
TalkingCriminalCat
Units repair +1 additional HP (note: liable for costs). Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
37:15:00
400
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Player team
POWER
Max Force [ 37800 / 37800 ] Max Blast [ 56150 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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