Steady As She Goes
Day 15 - Turn: 06d 07h 02m - Total: 216d 16h 16m
Game Started: 05/04/2025 - Last Updated: 08/08/2025 - 3v3 multi-front battle
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Duf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
218:10:41
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Beat Down [ 9875 / 32400 ] Block Rock [ 9875 / 64800 ]
EnVictus
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
182:16:55
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Player team
SUPER
Max Force [ 19250 / 37800 ] Max Blast [ 19250 / 75600 ]
15infantry
No day-to-day abilities. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
212:23:54
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 44050 / 45000 ]
Urban Blight [ 14900 / 37800 ] High Society [ 14900 / 75600 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
221:10:20
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Duckbeard
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +30% attack, but lose -20% defense.
216:16:16
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 69900 / 75600 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
AdvanceAI
Units (even air units) gain +10% attack power on plains. No day-to-day abilities.
161:01:49
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 41850 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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