Day 28 - Turn: 00d 00h 00m - Total: 101d 04h 45m
Game Started: 03/24/2025 - Last Updated: 10/05/2025 - 3 continents
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MacKaber
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
94:15:03
21500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
QuietProfesional
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
186:17:32
98300
  • 47
    Units in vision only
    Unit-count sprite
    x 1
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    x 22
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    x 1
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    x 1
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    x 2
  • 296800
  • 93000
    0/?
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SUPER
Danolino
Units (even air units) gain +10% attack power on plains. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
144:22:57
1600
  • 0
    Units in vision only
  • 0
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    0/?
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SUPER
fomalhautpiscisaustrinus
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
40:09:02
21000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Nail
Units repair +1 additional HP (note: liable for costs). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
100:21:57
31200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 54000 ]
LorFarquaad
Units repair +1 additional HP (note: liable for costs). Units (even air units) gain +10% attack power on plains.
122:02:38
11200
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    Units in vision only
  • 0
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    0/?
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Lucky Lass [ 32400 / 32400 ] Covering Fire [ 48425 / 64800 ]
Duf
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units repair +1 additional HP (note: liable for costs).
178:17:16
2200
  • 64
    Units in vision only
    Unit-count sprite
    x 28
    Unit-count sprite
    x 9
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
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    x 2
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    x 2
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    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 1
    Unit-count sprite
    x 2
  • 443050
  • 51000
    0/?
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Enhanced Vision [ 37800 / 37800 ] Counter Break [ 52275 / 63000 ]
*Certified_Moron*
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on roads.
101:04:44
121950
  • 134
    Units in vision only
    Unit-count sprite
    x 57
    Unit-count sprite
    x 6
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    x 3
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    x 9
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    x 10
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    x 4
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    x 6
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    x 11
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    x 3
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    x 4
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    x 4
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
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    x 1
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    x 1
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    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 771400
  • 112500
    0/?
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
VictorSeven
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
159:14:14
46100
  • 0
    Units in vision only
  • 0
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Enhanced Vision [ 32400 / 32400 ] Counter Break [ 34500 / 54000 ]
JRiskyRich
Units gain +30% attack, but lose -20% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
125:15:34
1000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
Strmage
Units repair +1 additional HP (note: liable for costs). Units gain +30% attack, but lose -20% defense.
128:19:29
54900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Lass [ 13850 / 48600 ] Covering Fire [ 13850 / 97200 ]
jokx
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
98:21:54
32500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
Scraxivele
No day-to-day abilities. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
130:10:55
11000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
Golian
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. No day-to-day abilities.
134:14:31
50300
  • 0
    Units in vision only
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Enhanced Vision [ 0 / 43200 ] Counter Break [ 0 / 72000 ]
CliveGlitch
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units repair +1 additional HP (note: liable for costs).
190:23:39
11800
  • 103
    Units in vision only
    Unit-count sprite
    x 56
    Unit-count sprite
    x 5
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    x 2
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    x 3
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    x 1
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    x 6
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    x 1
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    x 3
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    x 6
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    x 4
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    x 5
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    x 1
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    x 1
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    x 2
  • 511300
  • 70500
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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