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Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/04/2025 - Last Updated: 04/19/2025 - Tic Tac Toe
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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8-bit-panda
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:23:53
5000
  • 0
  • 0
  • 0
Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:18:29
5000
  • 0
  • 0
  • 0
Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Dashizwis
Units cost +20% more to build, but gain +30% attack and defense.
12:04:38
3800
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Briarios
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:14:41
13400
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 8920 / 27000 ] Super Snipe [ 8920 / 54000 ]
Anachronity
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
8600
  • 0
  • 0
  • 0
Player team
Morale Boost [ 6440 / 36000 ] Samurai Spirit [ 6440 / 63000 ]
Sedo
Units cost +20% more to build, but gain +30% attack and defense.
08:23:00
4200
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Onyx_Dusk
Units cost +20% more to build, but gain +30% attack and defense.
08:22:58
4200
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Bells
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:22:22
5000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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