Ring atol 4 VS 4 FOG
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 01/06/2011 - Last Updated: 04/02/2011 - Ring Atoll
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tale
Luck on attacks is -9% to +24%.
22000
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    Units in vision only
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Player team
Brute Force [ 2580 / 27000 ] Barbaric Blow [ 2580 / 81000 ]
Patches0456
No day-to-day abilities.
30000
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Player team
Hyper Repair [ 15920 / 27000 ] Hyper Upgrade [ 15920 / 81000 ]
usmchayward1
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18000
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    Units in vision only
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 27485 / 81000 ]
Hamboo
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
18600
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    Units in vision only
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Player team
Enhanced Vision [ 18605 / 27000 ] Counter Break [ 18605 / 81000 ]
GameXpert
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
7600
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    Units in vision only
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Player team
Enhanced Vision [ 15365 / 27000 ] Counter Break [ 15365 / 81000 ]
WWII Vet
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
25000
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    Units in vision only
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Player team
Copter Command [ 6305 / 27000 ] Airborne Assault [ 6305 / 81000 ]
Ozon
No day-to-day abilities.
0
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Player team
Hyper Repair [ 7760 / 27000 ] Hyper Upgrade [ 7760 / 81000 ]
NGC6240
No day-to-day abilities.
12500
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    Units in vision only
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    0/?
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 29955 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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