Low funds
Day 16 - Turn: 06d 15h 01m - Total: 18d 22h 29m
Game Started: 03/29/2025 - Last Updated: 06/08/2025 - Big map 3
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dorios
Units (even air units) gain +10% attack power on plains.
20:18:53
1500
  • 26
    Unit-count sprite
    x 14
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 95300
  • 20500
Beat Down [ 27000 / 27000 ] Block Rock [ 49300 / 54000 ]
potato_man
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:04:23
100
  • 44
    Unit-count sprite
    x 32
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 115400
  • 15500
Max Force [ 23950 / 27000 ] Max Blast [ 23950 / 54000 ]
oldbadname
Luck on attacks is -14% to +29%.
09:22:19
1500
  • 0
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Nopassword
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:09:09
3900
  • 26
    Unit-count sprite
    x 20
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 57100
  • 17500
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
hoel
Luck on attacks is -14% to +29%.
18:15:44
1300
  • 22
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 87800
  • 11000
Overclock [ 27000 / 27000 ] System Crash [ 33800 / 63000 ]
Marchang.mc
No day-to-day abilities.
08:00:00
2500
  • 0
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Tex227
Units (even air units) gain +10% attack power on plains.
01:02:14
3500
  • 0
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Anachronity
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:02:01
900
  • 47
    Unit-count sprite
    x 4
    Unit-count sprite
    x 37
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 108900
  • 22500
Max Force [ 27000 / 27000 ] Max Blast [ 45750 / 54000 ]
Grachull
Luck on attacks is -9% to +24%.
11:20:29
12000
  • 0
  • 0
  • 0
Brute Force [ 5450 / 27000 ] Barbaric Blow [ 5450 / 54000 ]
charlymandias
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:06:34
8000
  • 28
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 19
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 67300
  • 14000
Max Force [ 17650 / 32400 ] Max Blast [ 17650 / 64800 ]
bkstunt
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:22:28
13900
  • 31
    Unit-count sprite
    x 5
    Unit-count sprite
    x 21
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 90400
  • 13500
Terrain Tactics [ 19050 / 36000 ] Prime Tactics [ 19050 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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