pontless gamez 2
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 01/07/2011 - Last Updated: 01/26/2011 - 4x player small
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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DKmaster
Units gain +10% attack. Units gain +10% attack.
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Black Wave [ 24569.3 / 27000 ] Black Storm [ 24569.3 / 81000 ]
Black Wave [ 25495 / 27000 ] Black Storm [ 25495 / 81000 ]
Schrottvogel
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
31300
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 47433.6 / 81000 ]
Barter [ 19080 / 27000 ] Merchant Union [ 19080 / 81000 ]
Finisher95
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
34000
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Snipe Attack [ 2745 / 27000 ] Super Snipe [ 2745 / 81000 ]
Lightning Drive [ 1372.5 / 27000 ] Lightning Strike [ 1372.5 / 81000 ]
The ATPX4869
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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