Diplo style europe
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/30/2025 - Last Updated: 05/31/2025 - Diplo Europe v1
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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noonoo117
No day-to-day abilities.
02:03:37
7300
  • 0
  • 0
  • 0
Hyper Repair [ 16300 / 37800 ] Hyper Upgrade [ 16300 / 75600 ]
Hardolfo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:03:00
800
  • 0
  • 0
  • 0
Terrain Tactics [ 14750 / 36000 ] Prime Tactics [ 14750 / 63000 ]
Tex227
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
12800
  • 0
  • 0
  • 0
Terrain Tactics [ 14200 / 36000 ] Prime Tactics [ 14200 / 63000 ]
Hodor28
No day-to-day abilities.
09:15:39
3000
  • 0
  • 0
  • 0
Hyper Repair [ 21600 / 27000 ] Hyper Upgrade [ 21600 / 54000 ]
icedfish
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:22:28
7500
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
AHMEDalmaini
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:11:40
5000
  • 0
  • 0
  • 0
Max Force [ 8400 / 27000 ] Max Blast [ 8400 / 54000 ]
Sake2me
Units (even air units) gain +10% attack power on plains.
18:02:39
3000
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 52050 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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