World with air
Day 17 - Turn: 04d 18h 41m - Total: 21d 02h 14m
Game Started: 03/31/2025 - Last Updated: 06/05/2025 - 12p World Map (w/ Air)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Guido020
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
16:16:50
10200
  • 0
  • 0
  • 0
Tower Shield [ 27000 / 27000 ] Tower of Power [ 37460 / 54000 ]
LorFarquaad
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:23:06
518
  • 0
  • 0
  • 0
POWER
Icekewb
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:00:30
4400
  • 22
    Unit-count sprite
    x 5
    Unit-count sprite
    x 9
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 91000
  • 14000
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
HAP
Units cost +20% more to build, but gain +30% attack and defense.
21:06:38
360
  • 20
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 101640
  • 15000
Morale Boost [ 36625 / 43200 ] Samurai Spirit [ 36625 / 75600 ]
pepo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:02:13
17000
  • 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 45000
  • 14000
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Tex227
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:10:57
8000
  • 30
    Unit-count sprite
    x 7
    Unit-count sprite
    x 11
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
  • 110300
  • 24000
Copter Command [ 25200 / 25200 ] Airborne Assault [ 36880 / 75600 ]
JIPS
Units cost +20% more to build, but gain +30% attack and defense.
17:08:03
18080
  • 18
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 83400
  • 16000
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Pycnonemosaurus
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:18:27
900
  • 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 22250
  • 8000
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Dashizwis
Units cost is reduced to 90% (10% cheaper).
22:01:51
16470
  • 31
    Unit-count sprite
    x 20
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 137700
  • 14000
Barter [ 15200 / 27000 ] Merchant Union [ 15200 / 45000 ]
potato_man
Units cost +20% more to build, but gain +30% attack and defense.
02:08:44
760
  • 40
    Unit-count sprite
    x 27
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 158640
  • 27000
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Anachronity
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:05:48
950
  • 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 28720
  • 6000
POWER
IWantBapo
Units cost +20% more to build, but gain +30% attack and defense.
08:00:23
5800
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 52380 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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