World with air
Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/31/2025 - Last Updated: 09/03/2025 - 12p World Map (w/ Air)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Guido020
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
16:16:50
10200
  • 0
  • 0
  • 0
    0/?
    0/?
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 37460 / 54000 ]
LorFarquaad
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:23:06
518
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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POWER
Icekewb
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:00:30
15600
  • 0
  • 0
  • 0
    0/?
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
HAP
Units cost +20% more to build, but gain +30% attack and defense.
24:21:51
16200
  • 0
  • 0
  • 0
    0/?
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    0/?
SUPER
pepo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
42:14:38
1350
  • 50
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 649750
  • 64000
    0/?
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SUPER
Tex227
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:10:57
31600
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 25200 / 25200 ] Airborne Assault [ 36880 / 75600 ]
JIPS
Units cost +20% more to build, but gain +30% attack and defense.
33:02:00
41520
  • 0
  • 0
  • 0
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Morale Boost [ 52260 / 86400 ] Samurai Spirit [ 52260 / 151200 ]
Pycnonemosaurus
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:04:18
100
  • 0
  • 0
  • 0
    0/?
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Snipe Attack [ 14360 / 37800 ] Super Snipe [ 14360 / 75600 ]
Dashizwis
Units cost is reduced to 90% (10% cheaper).
47:07:32
88720
  • 0
  • 0
  • 0
    0/?
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Barter [ 54000 / 54000 ] Merchant Union [ 90000 / 90000 ]
potato_man
Units cost +20% more to build, but gain +30% attack and defense.
04:08:24
28640
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
Anachronity
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
23142
  • 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 84800
  • 10000
    0/?
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Gold Rush [ 54000 / 54000 ] Power of Money [ 60000 / 162000 ]
IWantBapo
Units cost +20% more to build, but gain +30% attack and defense.
08:00:23
5800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 52380 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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